Christine Wong

Christine Wong is a journalist based in Toronto who has covered a wide range of startups and technology issues. A former staff writer with ITBusiness.ca, she has also worked as a reporter for the Canadian Economic Press and in broadcast roles at SliceTV and the CBC.

UQAM becomes a player in the market for gamified IT training

UQAM becomes a player in the market for gamified IT training

Imagine that an environmental disaster has caused primitive bacteria to take over everyone’s brain. To save the human race, each person’s brain must be rewired. Don’t panic – it’s just a video game. Welcome to Neuro-Ludus, a game designed by Montreal researchers to test the effectiveness of gamification in IT training. Its dramatic opening scene […]

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A film prof at York U casts technology in a starring role with Sensorium lab

A film prof at York U casts technology in a starring role with Sensorium lab

The Person: Dr. Janine Marchessault, film professor, co-founder of Future Cinema Lab and inaugural director of Sensorium, all at Toronto’s York University. She’s also director of the Visible City Project + Archive and past Canada Research Chair in art, digital media and globalization. She’s a teacher, author, editor, filmmaker, McLuhan scholar, exhibition curator, academic researcher […]

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Inside PHD Canada's gamified approach to media planning

Inside PHD Canada’s gamified approach to media planning

Gamification is helping PHD Canada get its groove back. After a three-year winless streak at the Strategy Magazine awards, the marketing and communications agency picked up silver in the 2013 media agency of the year category. PHD was also the only Canadian firm to win gold at the 2013 Internationalist Awards for Innovative Digital Solutions […]

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Ryerson researcher explores 'next level' of gamified education

Ryerson researcher explores ‘next level’ of gamified education

The Person: Dr. Jason Nolan, a.k.a. ‘Dr. J’, associate professor at Ryerson University’s School of Early Childhood Studies and director of Ryerson’s Experiential Design and Gaming Environments (EDGE) Lab in Toronto. Nolan is autistic. A high school dropout, he didn’t learn to read properly until his late teens or write properly until his twenties. Following […]

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University of Ottawa rethinks UX in website revamp

University of Ottawa rethinks UX in website revamp

The University of Ottawa’s new website isn’t just a cosmetic redesign. It’s a cosmic rethinking of the school’s online presence – and it’s all based on a UX design approach. An online overhaul was long overdue. When U of O launched its site back in 1997, Bill Clinton was starting his second presidential term, the […]

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Get schooled in SpongeLab Interactive's gamified approach to teaching science

Get schooled in SpongeLab Interactive’s gamified approach to teaching science

The Person: Dr. Jeremy Friedberg, partner and co-founder at Spongelab Interactive. Friedberg always struggled as a student. But he not only beat the odds, he crushed them by getting a doctorate in molecular genetics and biotechnology. The boy who never did well in school is now helping to revolutionize how kids learn and teachers teach. […]

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How Dandy commercializes app ideas via crowdsourcing

How Dandy commercializes app ideas via crowdsourcing

Does a new app stand any chance of standing out in today’s overcrowded market? It might, if you crowdsource the entire development process. That’s the approach being taken by Dandy, a graduate of Waterloo, Ont.’s Hyperdrive incubator. With an initial product that came straight out of academia, the startup is changing the way apps make […]

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The big idea behind CYBF's Big Idea Labs

The big idea behind CYBF’s Big Idea Labs

It’s startup mania out there. Startup Canada, Startup Grind and Startup Weekend are just a few of the programs offering advice, pitch sessions and funding opportunities for enterprising young innovators. Despite the frenzy of startup initiatives in recent years, the odds of successfully making the leap from innovation to commercialization still aren’t super-great. The Canadian […]

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Wearable tech meets UX: Why one size may not fit all

Wearable tech meets UX: Why one size may not fit all

First there were smartphones. Now we’re starting to see smart watches. But a smart wig? Just last month Sony filed a patent for its sensor-filled SmartWig concept, which the company says could be used for everything from health-care monitoring for elderly users to virtual reality gaming. But it does prompt a few hair-raising questions. How […]

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A Rotman researcher breaks down gamification in education

A Rotman researcher breaks down gamification in education

The Person: Prof. Dilip Soman, self-described (as per his Twitter profile) optimist, anecdotist and multi-tasker. No kidding on the multi-tasking; he’s a marketing professor who holds the Corus Chair in Communications Strategy at the University of Toronto’s Rotman School of Management. Soman is also director of the India Innovation Institute, co-director of the Executive Centre […]

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